Toy tanks battle on tabletop dioramas: 120 missions, ricochet shots and toy blocks.
Benerits
Tank Duel puts you in a chunky toy tank on tabletop dioramas: a kitchen table, a homework desk, a playroom rug, a garden picnic, a train workshop, a frosty windowsill, a desk under a night lamp and a toy fortress. The camera looks down on the board at a slight tilt, and every fight is a quick real-time duel where angles matter as much as aim.
You win a mission by destroying every enemy tank on the board and lose when your armor runs out. The campaign has 120 missions in eight worlds of 15, and the last mission of each world is a boss fight against the King, a huge tank that fires spreads of shells and calls in Scouts for help. New worlds open as you collect stars and beat bosses. Every mission has three stars: win, take one hit at most, and finish within the par time.
Your shells bounce off hard toy walls, up to five can be on the field at once, and two shells that collide cancel out, which is a handy way to block a shot. Each world adds an idea and a rival: ABC blocks that crack after two hits and Darts with fast shells that don't bounce; mines you can drop and Moles that leave their own; gift crates with a shield, triple shot, turbo treads, an extra bounce or a repair, alongside Blazes that fire in bursts; pits that stop tanks but not shells and Echoes that bank shots off two walls; ice and fading Ghosts; and a lights-out board where only your headlight helps and Brutes take two hits. Mines hurt every tank nearby, yours included.
Use the walls: a shell banked off a block reaches tanks hiding behind cover, and the optional aim guide shows the path. Keep moving against Darts and Blazes, brake early on ice, and against the King clear the Scouts he summons before they box you in. Coins buy five workshop upgrades of five levels each (armor, reload, shell speed, treads and mine rack) and fourteen skins, some of them earned by clearing worlds, collecting stars or reaching waves in the Arena, an endless run of waves on boards from every world you have opened.
Signed-in players can also fight real people online: a 1v1 duel to five, a four-tank free-for-all to eight, or 2v2 teams to ten, in three-minute rounds on four arena boards with power-ups, quick chat and rematches. Online every tank is equal, bots fill empty seats, private rooms use a six-character code, and a bot keeps your tank rolling if your connection drops. It plays with mouse and keyboard, or with touch on phones and tablets.
In the campaign every mission has three stars: win, take one hit at most, and finish within the par time. Coins buy workshop upgrades (armor, reload, shell speed, treads, mines) and skins. Some skins are earned by clearing worlds, collecting stars or lasting in the Arena, an endless run of waves on boards from every world you have opened.
For online matches, sign in with your Benerits account and pick a mode.
Yes, it is completely free. There is nothing to download, the game opens in your browser.
Yes. Sign in with your Benerits account and play real people in the two-player Duel 1v1, Free-for-all or Teams 2v2. Empty seats are filled with bots.
Yes. Drag on the left side to drive and on the right side to aim and fire. The mine button sits in the corner.
Yes. Your missions and upgrades are saved in the browser, and to your Benerits account when you are signed in.
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